| Cooperative Multi-Agent Reinforcement Learning with Hypergraph Convolution | Dec 9, 2021 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| On the Limitations of Elo: Real-World Games, are Transitive, not Additive | Jun 21, 2022 | StarcraftStarcraft II | CodeCode Available | 0 | 5 |
| Carefully Structured Compression: Efficiently Managing StarCraft II Data | Oct 11, 2024 | StarcraftStarcraft II | CodeCode Available | 0 | 5 |
| PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement Learning | Jun 22, 2022 | counterfactualMulti-agent Reinforcement Learning | CodeCode Available | 0 | 5 |
| Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement Learning | Dec 20, 2024 | DiversityMulti-agent Reinforcement Learning | CodeCode Available | 0 | 5 |
| Off-Policy Correction For Multi-Agent Reinforcement Learning | Nov 22, 2021 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report | Jan 7, 2018 | Real-Time Strategy GamesStarcraft | CodeCode Available | 0 | 5 |
| Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games | Aug 15, 2018 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 | 5 |
| A Dataset for StarCraft AI \& an Example of Armies Clustering | Nov 19, 2012 | ClusteringReal-Time Strategy Games | CodeCode Available | 0 | 5 |
| Multi-Agent Common Knowledge Reinforcement Learning | Oct 27, 2018 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| MSC: A Dataset for Macro-Management in StarCraft II | Oct 9, 2017 | ManagementReal-Time Strategy Games | CodeCode Available | 0 | 5 |
| MazeBase: A Sandbox for Learning from Games | Nov 23, 2015 | NegationReinforcement Learning | CodeCode Available | 0 | 5 |
| Deep Coordination Graphs | Sep 27, 2019 | Multi-agent Reinforcement LearningQ-Learning | CodeCode Available | 0 | 5 |
| Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Games | Mar 29, 2017 | Starcraft | CodeCode Available | 0 | 5 |
| Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement Learning | Mar 28, 2024 | Graph LearningMulti-agent Reinforcement Learning | CodeCode Available | 0 | 5 |
| MAC-PO: Multi-Agent Experience Replay via Collective Priority Optimization | Feb 21, 2023 | Decision MakingMulti-agent Reinforcement Learning | CodeCode Available | 0 | 5 |
| Learning Nearly Decomposable Value Functions Via Communication Minimization | Oct 11, 2019 | Reinforcement LearningStarcraft | CodeCode Available | 0 | 5 |
| Decision-making with Speculative Opponent Models | Nov 22, 2022 | Decision MakingSMAC | CodeCode Available | 0 | 5 |
| Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models | Jun 22, 2024 | Reinforcement Learning (RL)SMAC | CodeCode Available | 0 | 5 |
| Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks | Dec 23, 2018 | Starcraft | CodeCode Available | 0 | 5 |
| Macro action selection with deep reinforcement learning in StarCraft | Dec 2, 2018 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 | 5 |
| PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement Learning | Feb 23, 2025 | Action GenerationDecision Making | CodeCode Available | 0 | 5 |
| Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy Gradient | Oct 10, 2022 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning | Aug 24, 2024 | Multi-agent Reinforcement LearningStarcraft | —Unverified | 0 | 0 |
| Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors | Dec 30, 2024 | CPUImitation Learning | —Unverified | 0 | 0 |