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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 5160 of 311 papers

TitleStatusHype
MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language modelsCode1
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
Innate-Values-driven Reinforcement Learning based Cooperative Multi-Agent Cognitive Modeling0
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments0
Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization ApproachCode2
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
CODEX: A Cluster-Based Method for Explainable Reinforcement LearningCode0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
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