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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 201250 of 311 papers

TitleStatusHype
Depthwise Convolution for Multi-Agent Communication with Enhanced Mean-Field Approximation0
Disentangling Sources of Risk for Distributional Multi-Agent Reinforcement Learning0
Disturbing Reinforcement Learning Agents with Corrupted Rewards0
Divergence-Regularized Multi-Agent Actor-Critic0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation0
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks0
Equivariant MuZero0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
Factored Action Spaces in Deep Reinforcement Learning0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI0
FSV: Learning to Factorize Soft Value Function for Cooperative Multi-Agent Reinforcement Learning0
Grounded Answers for Multi-agent Decision-making Problem through Generative World Model0
HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism0
Heterogeneous Learning from Demonstration0
Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration0
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning0
Identifying Avatar Aliases in Starcraft 20
Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning0
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
Improving Multi-Agent Cooperation using Theory of Mind0
Incorporating Pragmatic Reasoning Communication into Emergent Language0
Influence-Based Reinforcement Learning for Intrinsically-Motivated Agents0
Innate-Values-driven Reinforcement Learning based Cooperative Multi-Agent Cognitive Modeling0
Innovative activities of Activision Blizzard: A patent network analysis0
Intrinsically-Motivated Reinforcement Learning: A Brief Introduction0
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation0
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning0
Learning a Behavioral Repertoire from Demonstrations0
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning0
Learning Macromanagement in StarCraft from Replays using Deep Learning0
Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II0
Learning to Transfer Role Assignment Across Team Sizes0
Leveraging Transformers for StarCraft Macromanagement Prediction0
Leveraging World Model Disentanglement in Value-Based Multi-Agent Reinforcement Learning0
Lifelong Learning using Eigentasks: Task Separation, Skill Acquisition and Selective Transfer0
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