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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101125 of 311 papers

TitleStatusHype
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement LearningCode0
PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement LearningCode0
Explainable Reinforcement Learning Through a Causal LensCode0
On the Limitations of Elo: Real-World Games, are Transitive, not AdditiveCode0
Off-Policy Correction For Multi-Agent Reinforcement LearningCode0
Arena: a toolkit for Multi-Agent Reinforcement LearningCode0
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement LearningCode0
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement LearningCode0
STARDATA: A StarCraft AI Research DatasetCode0
A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement LearningCode0
MSC: A Dataset for Macro-Management in StarCraft IICode0
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer LearningCode0
CODEX: A Cluster-Based Method for Explainable Reinforcement LearningCode0
MazeBase: A Sandbox for Learning from GamesCode0
Multi-Agent Common Knowledge Reinforcement LearningCode0
Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based ControlCode0
Coach-assisted Multi-Agent Reinforcement Learning Framework for Unexpected Crashed AgentsCode0
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement LearningCode0
A Framework for Understanding and Visualizing Strategies of RL AgentsCode0
DM^2: Decentralized Multi-Agent Reinforcement Learning for Distribution MatchingCode0
Action Semantics Network: Considering the Effects of Actions in Multiagent SystemsCode0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
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