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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101125 of 311 papers

TitleStatusHype
Dungeons and Data: A Large-Scale NetHack DatasetCode2
Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy GradientCode0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
On Efficient Reinforcement Learning for Full-length Game of StarCraft IICode2
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
A Framework for Understanding and Visualizing Strategies of RL AgentsCode0
Transformer-based Value Function Decomposition for Cooperative Multi-agent Reinforcement Learning in StarCraftCode1
Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-20
Maximum Correntropy Value Decomposition for Multi-agent Deep Reinforcemen Learning0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
SC2EGSet: StarCraft II Esport Replay and Game-state DatasetCode1
PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement LearningCode0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
On the Limitations of Elo: Real-World Games, are Transitive, not AdditiveCode0
MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay BufferCode1
S2RL: Do We Really Need to Perceive All States in Deep Multi-Agent Reinforcement Learning?0
Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis0
Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning0
Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RL0
DM^2: Decentralized Multi-Agent Reinforcement Learning for Distribution MatchingCode0
Off-Beat Multi-Agent Reinforcement Learning0
QGNN: Value Function Factorisation with Graph Neural NetworksCode1
Terrain Analysis in StarCraft 1 and 2 as Combinatorial OptimizationCode0
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