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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 4150 of 311 papers

TitleStatusHype
An Introduction of mini-AlphaStarCode1
Coach-Player Multi-Agent Reinforcement Learning for Dynamic Team CompositionCode1
Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft IICode1
Rethinking the Implementation Matters in Cooperative Multi-Agent Reinforcement LearningCode1
Agent-Temporal Attention for Reward Redistribution in Episodic Multi-Agent Reinforcement LearningCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
Kaleidoscope: Learnable Masks for Heterogeneous Multi-agent Reinforcement LearningCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
Context-Aware Sparse Deep Coordination GraphsCode1
Counterfactual Multi-Agent Policy GradientsCode1
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