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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 41–50 of 311 papers

TitleStatusHype
MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search—0
Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement LearningCode0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction—0
Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning—0
PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement LearningCode0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition—0
Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement LearningCode2
Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning—0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation—0
Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation—0
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