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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 4150 of 311 papers

TitleStatusHype
Episodic Multi-agent Reinforcement Learning with Curiosity-Driven ExplorationCode1
Coordinated Proximal Policy OptimizationCode1
TiKick: Towards Playing Multi-agent Football Full Games from Single-agent DemonstrationsCode1
No-Press Diplomacy from ScratchCode1
Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft IICode1
Settling the Variance of Multi-Agent Policy GradientsCode1
Rethinking of AlphaStarCode1
Perceiver IO: A General Architecture for Structured Inputs & OutputsCode1
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement LearningCode1
Context-Aware Sparse Deep Coordination GraphsCode1
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