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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 151200 of 311 papers

TitleStatusHype
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
The Adversarial Resilience Learning Architecture for AI-based Modelling, Exploration, and Operation of Complex Cyber-Physical Systems0
Towards a Deep Reinforcement Learning Approach for Tower Line Wars0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Transferable Curricula through Difficulty Conditioned Generators0
Tree Search for Simultaneous Move Games via Equilibrium Approximation0
Truthful Self-Play0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Value Propagation Networks0
Variational Offline Multi-agent Skill Discovery0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Neuroevolution for RTS Micro0
Nucleolus Credit Assignment for Effective Coalitions in Multi-agent Reinforcement Learning0
SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning0
Action Categorization for Computationally Improved Task Learning and Planning0
Adversary agent reinforcement learning for pursuit-evasion0
AI and Wargaming0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
An Approach to Partial Observability in Games: Learning to Both Act and Observe0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Anticipatory Thinking Challenges in Open Worlds: Risk Management0
Approximation Models of Combat in StarCraft 20
Artificial Intelligence is stupid and causal reasoning won't fix it0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)0
Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms0
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning0
Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
Combat Models for RTS Games0
Composable Planning with Attributes0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Cooperative Exploration for Multi-Agent Deep Reinforcement Learning0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
Coordinated Multi-Agent Exploration Using Shared Goals0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
CURO: Curriculum Learning for Relative Overgeneralization0
Data-Driven Distributed Common Operational Picture from Heterogeneous Platforms using Multi-Agent Reinforcement Learning0
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
Deep Convolution for Irregularly Sampled Temporal Point Clouds0
Deep Reinforcement Learning, a textbook0
Deep reinforcement learning with relational inductive biases0
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