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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 76100 of 311 papers

TitleStatusHype
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
C-COMA: A CONTINUAL REINFORCEMENT LEARNING MODEL FOR DYNAMIC MULTIAGENT ENVIRONMENTSCode1
No-Press Diplomacy from ScratchCode1
Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?Code1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
Celebrating Diversity in Shared Multi-Agent Reinforcement LearningCode1
Perceiver IO: A General Architecture for Structured Inputs & OutputsCode1
Stabilising Experience Replay for Deep Multi-Agent Reinforcement LearningCode1
An Introduction of mini-AlphaStarCode1
Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information PrinciplesCode1
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
Data-Driven Distributed Common Operational Picture from Heterogeneous Platforms using Multi-Agent Reinforcement Learning0
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)0
CURO: Curriculum Learning for Relative Overgeneralization0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
Coordinated Multi-Agent Exploration Using Shared Goals0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Cooperative Exploration for Multi-Agent Deep Reinforcement Learning0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
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