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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 3140 of 311 papers

TitleStatusHype
DFAC Framework: Factorizing the Value Function via Quantile Mixture for Multi-Agent Distributional Q-LearningCode1
Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information PrinciplesCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
CTDS: Centralized Teacher with Decentralized Student for Multi-Agent Reinforcement LearningCode1
Counterfactual Multi-Agent Policy GradientsCode1
Decomposed Soft Actor-Critic Method for Cooperative Multi-Agent Reinforcement LearningCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
C-COMA: A CONTINUAL REINFORCEMENT LEARNING MODEL FOR DYNAMIC MULTIAGENT ENVIRONMENTSCode1
Context-Aware Sparse Deep Coordination GraphsCode1
A Benchmark for Generalizing Across Diverse Team Strategies in Competitive PokémonCode1
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