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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 291300 of 311 papers

TitleStatusHype
QVMix and QVMix-Max: Extending the Deep Quality-Value Family of Algorithms to Cooperative Multi-Agent Reinforcement LearningCode0
Growing Action SpacesCode0
RedDwarfData: a simplified dataset of StarCraft matchesCode0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
GHQ: Grouped Hybrid Q Learning for Heterogeneous Cooperative Multi-agent Reinforcement LearningCode0
Arena: a toolkit for Multi-Agent Reinforcement LearningCode0
Deep Coordination GraphsCode0
A Dataset for StarCraft AI \& an Example of Armies ClusteringCode0
Relational Deep Reinforcement LearningCode0
Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination DynamicsCode0
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