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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101150 of 311 papers

TitleStatusHype
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Cooperative Exploration for Multi-Agent Deep Reinforcement Learning0
Factored Action Spaces in Deep Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
FSV: Learning to Factorize Soft Value Function for Cooperative Multi-Agent Reinforcement Learning0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Action Categorization for Computationally Improved Task Learning and Planning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Artificial Intelligence is stupid and causal reasoning won't fix it0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration0
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning0
Composable Planning with Attributes0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
Equivariant MuZero0
Combat Models for RTS Games0
AI and Wargaming0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
Approximation Models of Combat in StarCraft 20
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
MARNET: Backdoor Attacks against Value-Decomposition Multi-Agent Reinforcement Learning0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
Maximum Correntropy Value Decomposition for Multi-agent Deep Reinforcemen Learning0
Low-Rank Agent-Specific Adaptation (LoRASA) for Multi-Agent Policy Learning0
Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning0
MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
Anticipatory Thinking Challenges in Open Worlds: Risk Management0
Local Advantage Networks for Cooperative Multi-Agent Reinforcement Learning0
MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search0
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