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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101150 of 311 papers

TitleStatusHype
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Cooperative Exploration for Multi-Agent Deep Reinforcement Learning0
Factored Action Spaces in Deep Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
FSV: Learning to Factorize Soft Value Function for Cooperative Multi-Agent Reinforcement Learning0
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Action Categorization for Computationally Improved Task Learning and Planning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Artificial Intelligence is stupid and causal reasoning won't fix it0
Meta-Learning for Planning: Automatic Synthesis of Sample Based Planners0
Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration0
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Composable Planning with Attributes0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
Equivariant MuZero0
Combat Models for RTS Games0
AI and Wargaming0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
Modular Architecture for StarCraft II with Deep Reinforcement Learning0
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
Approximation Models of Combat in StarCraft 20
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
MARNET: Backdoor Attacks against Value-Decomposition Multi-Agent Reinforcement Learning0
Local Advantage Networks for Cooperative Multi-Agent Reinforcement Learning0
Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning0
Low-Rank Agent-Specific Adaptation (LoRASA) for Multi-Agent Policy Learning0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
Anticipatory Thinking Challenges in Open Worlds: Risk Management0
MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning0
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