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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 281290 of 311 papers

TitleStatusHype
PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement LearningCode0
StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer LearningCode0
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement LearningCode0
MAC-PO: Multi-Agent Experience Replay via Collective Priority OptimizationCode0
STARDATA: A StarCraft AI Research DatasetCode0
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive TasksCode0
Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy GradientCode0
Value Functions Factorization with Latent State Information Sharing in Decentralized Multi-Agent Policy GradientsCode0
Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement LearningCode0
Strangeness-driven Exploration in Multi-Agent Reinforcement LearningCode0
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