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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 281290 of 311 papers

TitleStatusHype
Multi-Agent Common Knowledge Reinforcement LearningCode0
On Reinforcement Learning for Full-length Game of StarCraft0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy GamesCode0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Relational Deep Reinforcement LearningCode0
Value Propagation Networks0
Action Categorization for Computationally Improved Task Learning and Planning0
StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer LearningCode0
Neuroevolution for RTS Micro0
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