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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 271280 of 311 papers

TitleStatusHype
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
The Natural Language of ActionsCode0
StarAlgo: A Squad Movement Planning Library for StarCraft using Monte Carlo Tree Search and NegamaxCode0
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive TasksCode0
Variational Saccading: Efficient Inference for Large Resolution ImagesCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
Forward Modeling for Partial Observation Strategy Games - A StarCraft DefoggerCode0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
Modular Architecture for StarCraft II with Deep Reinforcement Learning0
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