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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 261270 of 311 papers

TitleStatusHype
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
MMD-MIX: Value Function Factorisation with Maximum Mean Discrepancy for Cooperative Multi-Agent Reinforcement Learning0
Model-Free Generative Replay for Lifelong Reinforcement Learning: Application to Starcraft-20
Modular Architecture for StarCraft II with Deep Reinforcement Learning0
CGIBNet: Bandwidth-constrained Communication with Graph Information Bottleneck in Multi-Agent Reinforcement Learning0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
Multi-agent Policy Optimization with Approximatively Synchronous Advantage Estimation0
BGC: Multi-Agent Group Belief with Graph Clustering0
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