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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 241250 of 311 papers

TitleStatusHype
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Transferable Curricula through Difficulty Conditioned Generators0
Tree Search for Simultaneous Move Games via Equilibrium Approximation0
Truthful Self-Play0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Value Propagation Networks0
Variational Offline Multi-agent Skill Discovery0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
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