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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 241250 of 311 papers

TitleStatusHype
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Improving Multi-Agent Cooperation using Theory of Mind0
Artificial Intelligence is stupid and causal reasoning won't fix it0
QTRAN++: Improved Value Transformation for Cooperative Multi-Agent Reinforcement Learning0
Lifelong Learning using Eigentasks: Task Separation, Skill Acquisition and Selective Transfer0
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search0
Incorporating Pragmatic Reasoning Communication into Emergent Language0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
The Adversarial Resilience Learning Architecture for AI-based Modelling, Exploration, and Operation of Complex Cyber-Physical Systems0
Optimal Any-Angle Pathfinding on a Sphere0
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