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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 211220 of 311 papers

TitleStatusHype
QR-MIX: Distributional Value Function Factorisation for Cooperative Multi-Agent Reinforcement Learning0
Reflection of Episodes: Learning to Play Game from Expert and Self Experiences0
Reinforcement Learning-based Application Autoscaling in the Cloud: A Survey0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Reinforcement Learning of Implicit and Explicit Control Flow in Instructions0
ReMIX: Regret Minimization for Monotonic Value Function Factorization in Multiagent Reinforcement Learning0
Revisiting Some Common Practices in Cooperative Multi-Agent Reinforcement Learning0
Revisiting the Master-Slave Architecture in Multi-Agent Deep Reinforcement Learning0
Revisiting the Monotonicity Constraint in Cooperative Multi-Agent Reinforcement Learning0
RMIX: Learning Risk-Sensitive Policies forCooperative Reinforcement Learning Agents0
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