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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 211220 of 311 papers

TitleStatusHype
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning0
Deep Convolution for Irregularly Sampled Temporal Point Clouds0
Semi-On-Policy Training for Sample Efficient Multi-Agent Policy Gradients0
Optimize Neural Fictitious Self-Play in Regret Minimization Thinking0
NQMIX: Non-monotonic Value Function Factorization for Deep Multi-Agent Reinforcement Learning0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Regularized Softmax Deep Multi-Agent Q-Learning0
Meta-Learning for Planning: Automatic Synthesis of Sample Based Planners0
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