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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 191200 of 311 papers

TitleStatusHype
RMIX: Learning Risk-Sensitive Policies forCooperative Reinforcement Learning Agents0
Off-Policy Correction For Multi-Agent Reinforcement LearningCode0
On games and simulators as a platform for development of artificial intelligence for command and control0
State-based Episodic Memory for Multi-Agent Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism0
Leveraging Transformers for StarCraft Macromanagement Prediction0
Divergence-Regularized Multi-Agent Actor-Critic0
MARNET: Backdoor Attacks against Value-Decomposition Multi-Agent Reinforcement Learning0
Role Diversity Matters: A Study of Cooperative Training Strategies for Multi-Agent RL0
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