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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 181190 of 311 papers

TitleStatusHype
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning0
Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
Combat Models for RTS Games0
Composable Planning with Attributes0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
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