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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 181–190 of 311 papers

TitleStatusHype
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions—0
Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning—0
Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis—0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning—0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations—0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction—0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization—0
Combat Models for RTS Games—0
Composable Planning with Attributes—0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning—0
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