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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 171180 of 311 papers

TitleStatusHype
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
An Approach to Partial Observability in Games: Learning to Both Act and Observe0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Anticipatory Thinking Challenges in Open Worlds: Risk Management0
Approximation Models of Combat in StarCraft 20
Artificial Intelligence is stupid and causal reasoning won't fix it0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)0
Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms0
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