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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 161170 of 311 papers

TitleStatusHype
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Value Propagation Networks0
Variational Offline Multi-agent Skill Discovery0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Neuroevolution for RTS Micro0
Nucleolus Credit Assignment for Effective Coalitions in Multi-agent Reinforcement Learning0
SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning0
Action Categorization for Computationally Improved Task Learning and Planning0
Adversary agent reinforcement learning for pursuit-evasion0
AI and Wargaming0
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