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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 161170 of 311 papers

TitleStatusHype
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
Factored Action Spaces in Deep Reinforcement Learning0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI0
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