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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 121130 of 311 papers

TitleStatusHype
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement LearningCode0
A Framework for Understanding and Visualizing Strategies of RL AgentsCode0
Action Semantics Network: Considering the Effects of Actions in Multiagent SystemsCode0
StarCraft II: A New Challenge for Reinforcement LearningCode0
DM^2: Decentralized Multi-Agent Reinforcement Learning for Distribution MatchingCode0
Strangeness-driven Exploration in Multi-Agent Reinforcement LearningCode0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
MSC: A Dataset for Macro-Management in StarCraft IICode0
MAC-PO: Multi-Agent Experience Replay via Collective Priority OptimizationCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
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