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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 121–130 of 311 papers

TitleStatusHype
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection—0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games—0
Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning—0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War—0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors—0
Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning—0
Composable Planning with Attributes—0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi—0
Equivariant MuZero—0
Combat Models for RTS Games—0
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