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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 121130 of 311 papers

TitleStatusHype
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Hierarchical Strategies for Cooperative Multi-Agent Reinforcement Learning0
High-Level Strategy Selection under Partial Observability in StarCraft: Brood War0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning0
Composable Planning with Attributes0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
Equivariant MuZero0
Combat Models for RTS Games0
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