| High-Level Strategy Selection under Partial Observability in StarCraft: Brood War | Nov 21, 2018 | Real-Time Strategy Gamesreinforcement-learning | —Unverified | 0 |
| Modular Architecture for StarCraft II with Deep Reinforcement Learning | Nov 8, 2018 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Multi-Agent Common Knowledge Reinforcement Learning | Oct 27, 2018 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| On Reinforcement Learning for Full-length Game of StarCraft | Sep 23, 2018 | CPUHierarchical Reinforcement Learning | —Unverified | 0 |
| TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game | Sep 19, 2018 | AI AgentDecision Making | CodeCode Available | 0 |
| Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games | Aug 15, 2018 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 |
| Asynchronous Advantage Actor-Critic Agent for Starcraft II | Jul 22, 2018 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Relational Deep Reinforcement Learning | Jun 5, 2018 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| Value Propagation Networks | May 28, 2018 | Navigatereinforcement-learning | —Unverified | 0 |
| Action Categorization for Computationally Improved Task Learning and Planning | Apr 26, 2018 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer Learning | Apr 3, 2018 | Real-Time Strategy Gamesreinforcement-learning | CodeCode Available | 0 |
| QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning | Mar 30, 2018 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 1 |
| Neuroevolution for RTS Micro | Mar 27, 2018 | Real-Time Strategy GamesStarcraft | —Unverified | 0 |
| Multi-objective evolution for 3D RTS Micro | Mar 8, 2018 | Real-Time Strategy GamesStarcraft | —Unverified | 0 |
| Composable Planning with Attributes | Mar 1, 2018 | AttributeStarcraft | —Unverified | 0 |
| Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report | Jan 7, 2018 | Real-Time Strategy GamesStarcraft | CodeCode Available | 0 |
| RedDwarfData: a simplified dataset of StarCraft matches | Dec 29, 2017 | Starcraft | CodeCode Available | 0 |
| Revisiting the Master-Slave Architecture in Multi-Agent Deep Reinforcement Learning | Dec 20, 2017 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Towards a Deep Reinforcement Learning Approach for Tower Line Wars | Dec 17, 2017 | Deep Reinforcement LearningQ-Learning | —Unverified | 0 |
| MSC: A Dataset for Macro-Management in StarCraft II | Oct 9, 2017 | ManagementReal-Time Strategy Games | CodeCode Available | 0 |
| StarCraft II: A New Challenge for Reinforcement Learning | Aug 16, 2017 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 |
| STARDATA: A StarCraft AI Research Dataset | Aug 7, 2017 | DiversityImitation Learning | CodeCode Available | 0 |
| Learning Macromanagement in StarCraft from Replays using Deep Learning | Jul 12, 2017 | Deep LearningDeep Reinforcement Learning | —Unverified | 0 |
| ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games | Jul 4, 2017 | Atari GamesGPU | CodeCode Available | 0 |
| Counterfactual Multi-Agent Policy Gradients | May 24, 2017 | Autonomous Vehiclescounterfactual | CodeCode Available | 1 |