SOTAVerified

Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 111–120 of 311 papers

TitleStatusHype
Exploring Adaptive MCTS with TD Learning in miniXCOM—0
Action Categorization for Computationally Improved Task Learning and Planning—0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning—0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning—0
Artificial Intelligence is stupid and causal reasoning won't fix it—0
Innate-Values-driven Reinforcement Learning based Cooperative Multi-Agent Cognitive Modeling—0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning—0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games—0
Composable Planning with Attributes—0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi—0
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