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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 111120 of 311 papers

TitleStatusHype
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Action Categorization for Computationally Improved Task Learning and Planning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Artificial Intelligence is stupid and causal reasoning won't fix it0
Innate-Values-driven Reinforcement Learning based Cooperative Multi-Agent Cognitive Modeling0
Exact Reduction of Huge Action Spaces in General Reinforcement Learning0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Composable Planning with Attributes0
Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi0
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