SOTAVerified

Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101110 of 311 papers

TitleStatusHype
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical ReportCode0
Multi-Agent Common Knowledge Reinforcement LearningCode0
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
Arena: a toolkit for Multi-Agent Reinforcement LearningCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement LearningCode0
MazeBase: A Sandbox for Learning from GamesCode0
Forward Modeling for Partial Observation Strategy Games - A StarCraft DefoggerCode0
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer LearningCode0
Show:102550
← PrevPage 11 of 32Next →

No leaderboard results yet.