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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101110 of 311 papers

TitleStatusHype
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical ReportCode0
MSC: A Dataset for Macro-Management in StarCraft IICode0
Arena: a toolkit for Multi-Agent Reinforcement LearningCode0
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
Off-Policy Correction For Multi-Agent Reinforcement LearningCode0
On the Limitations of Elo: Real-World Games, are Transitive, not AdditiveCode0
Macro action selection with deep reinforcement learning in StarCraftCode0
Forward Modeling for Partial Observation Strategy Games - A StarCraft DefoggerCode0
MAC-PO: Multi-Agent Experience Replay via Collective Priority OptimizationCode0
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
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