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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 101110 of 311 papers

TitleStatusHype
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
Exploring Adaptive MCTS with TD Learning in miniXCOM0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Action Categorization for Computationally Improved Task Learning and Planning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
Exploiting Semantic Epsilon Greedy Exploration Strategy in Multi-Agent Reinforcement Learning0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
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