SOTAVerified

Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 226250 of 311 papers

TitleStatusHype
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Semi-On-Policy Training for Sample Efficient Multi-Agent Policy Gradients0
Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning0
SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Regularized Softmax Deep Multi-Agent Q-Learning0
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search0
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments0
State-based Episodic Memory for Multi-Agent Reinforcement Learning0
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness0
SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning0
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
The Adversarial Resilience Learning Architecture for AI-based Modelling, Exploration, and Operation of Complex Cyber-Physical Systems0
Towards a Deep Reinforcement Learning Approach for Tower Line Wars0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Transferable Curricula through Difficulty Conditioned Generators0
Tree Search for Simultaneous Move Games via Equilibrium Approximation0
Truthful Self-Play0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Value Propagation Networks0
Variational Offline Multi-agent Skill Discovery0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-DecodersCode0
Show:102550
← PrevPage 10 of 13Next →

No leaderboard results yet.