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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 91100 of 311 papers

TitleStatusHype
On the Limitations of Elo: Real-World Games, are Transitive, not AdditiveCode0
Neural-encoding Human Experts' Domain Knowledge to Warm Start Reinforcement LearningCode0
A Structured Prediction Approach for Generalization in Cooperative Multi-Agent Reinforcement LearningCode0
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement LearningCode0
Explainable Reinforcement Learning Through a Causal LensCode0
Multi-Agent Common Knowledge Reinforcement LearningCode0
Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical ReportCode0
MSC: A Dataset for Macro-Management in StarCraft IICode0
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
MazeBase: A Sandbox for Learning from GamesCode0
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