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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 91100 of 311 papers

TitleStatusHype
Nucleolus Credit Assignment for Effective Coalitions in Multi-agent Reinforcement Learning0
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement LearningCode0
Reflection of Episodes: Learning to Play Game from Expert and Self Experiences0
Cooperative Multi-Agent Planning with Adaptive Skill Synthesis0
Low-Rank Agent-Specific Adaptation (LoRASA) for Multi-Agent Policy Learning0
Innovative activities of Activision Blizzard: A patent network analysis0
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness0
Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination DynamicsCode0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement LearningCode0
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