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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 126150 of 175 papers

TitleStatusHype
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning0
Deep Convolution for Irregularly Sampled Temporal Point Clouds0
NQMIX: Non-monotonic Value Function Factorization for Deep Multi-Agent Reinforcement Learning0
Regularized Softmax Deep Multi-Agent Q-Learning0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents0
FSV: Learning to Factorize Soft Value Function for Cooperative Multi-Agent Reinforcement Learning0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
RMIX: Risk-Sensitive Multi-Agent Reinforcement Learning0
Spatially Structured Recurrent Modules0
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
Reinforcement Learning for the Beginning of Starcraft II Game0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Spatially Structured Recurrent Modules0
BGC: Multi-Agent Group Belief with Graph Clustering0
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
S2RMs: Spatially Structured Recurrent Modules0
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search0
Incorporating Pragmatic Reasoning Communication into Emergent Language0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets0
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