| Deep Coordination Graphs | Sep 27, 2019 | Multi-agent Reinforcement LearningQ-Learning | CodeCode Available | 0 |
| Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control | Sep 6, 2019 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| Action Semantics Network: Considering the Effects of Actions in Multiagent Systems | Jul 26, 2019 | Deep Reinforcement LearningReinforcement Learning | CodeCode Available | 0 |
| Arena: a toolkit for Multi-Agent Reinforcement Learning | Jul 20, 2019 | Multi-agent Reinforcement LearningOpenAI Gym | CodeCode Available | 0 |
| Learning a Behavioral Repertoire from Demonstrations | Jul 5, 2019 | Imitation LearningReinforcement Learning | —Unverified | 0 |
| Explainable Reinforcement Learning Through a Causal Lens | May 27, 2019 | counterfactualreinforcement-learning | CodeCode Available | 0 |
| Deep reinforcement learning with relational inductive biases | May 1, 2019 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning | Apr 24, 2019 | Deep Reinforcement LearningReinforcement Learning | —Unverified | 0 |
| Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning | Mar 2, 2019 | reinforcement-learningReinforcement Learning | CodeCode Available | 0 |
| The StarCraft Multi-Agent Challenge | Feb 11, 2019 | BenchmarkingMuJoCo | CodeCode Available | 1 |
| Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence | Feb 5, 2019 | StarcraftStarcraft II | —Unverified | 0 |
| AlphaStar: An Evolutionary Computation Perspective | Feb 5, 2019 | DiversityReinforcement Learning | —Unverified | 0 |
| The Natural Language of Actions | Feb 4, 2019 | reinforcement-learningReinforcement Learning | CodeCode Available | 0 |
| Variational Saccading: Efficient Inference for Large Resolution Images | Dec 8, 2018 | General Classificationimage-classification | CodeCode Available | 0 |
| Modular Architecture for StarCraft II with Deep Reinforcement Learning | Nov 8, 2018 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Multi-Agent Common Knowledge Reinforcement Learning | Oct 27, 2018 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| On Reinforcement Learning for Full-length Game of StarCraft | Sep 23, 2018 | CPUHierarchical Reinforcement Learning | —Unverified | 0 |
| TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game | Sep 19, 2018 | AI AgentDecision Making | CodeCode Available | 0 |
| Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games | Aug 15, 2018 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 |
| Asynchronous Advantage Actor-Critic Agent for Starcraft II | Jul 22, 2018 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Relational Deep Reinforcement Learning | Jun 5, 2018 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning | Mar 30, 2018 | Multi-agent Reinforcement Learningreinforcement-learning | CodeCode Available | 1 |
| Towards a Deep Reinforcement Learning Approach for Tower Line Wars | Dec 17, 2017 | Deep Reinforcement LearningQ-Learning | —Unverified | 0 |
| MSC: A Dataset for Macro-Management in StarCraft II | Oct 9, 2017 | ManagementReal-Time Strategy Games | CodeCode Available | 0 |
| StarCraft II: A New Challenge for Reinforcement Learning | Aug 16, 2017 | Deep Reinforcement LearningReal-Time Strategy Games | CodeCode Available | 0 |