SOTAVerified

Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 151175 of 175 papers

TitleStatusHype
Heterogeneous Learning from Demonstration0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Deep Coordination GraphsCode0
Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based ControlCode0
Action Semantics Network: Considering the Effects of Actions in Multiagent SystemsCode0
Arena: a toolkit for Multi-Agent Reinforcement LearningCode0
Learning a Behavioral Repertoire from Demonstrations0
Explainable Reinforcement Learning Through a Causal LensCode0
Deep reinforcement learning with relational inductive biases0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer LearningCode0
AlphaStar: An Evolutionary Computation Perspective0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
The Natural Language of ActionsCode0
Variational Saccading: Efficient Inference for Large Resolution ImagesCode0
Modular Architecture for StarCraft II with Deep Reinforcement Learning0
Multi-Agent Common Knowledge Reinforcement LearningCode0
On Reinforcement Learning for Full-length Game of StarCraft0
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full GameCode0
Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy GamesCode0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
Relational Deep Reinforcement LearningCode0
Towards a Deep Reinforcement Learning Approach for Tower Line Wars0
MSC: A Dataset for Macro-Management in StarCraft IICode0
StarCraft II: A New Challenge for Reinforcement LearningCode0
Show:102550
← PrevPage 4 of 4Next →

No leaderboard results yet.