SOTAVerified

Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 76100 of 175 papers

TitleStatusHype
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments0
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
CODEX: A Cluster-Based Method for Explainable Reinforcement LearningCode0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Leveraging World Model Disentanglement in Value-Based Multi-Agent Reinforcement Learning0
Never Explore Repeatedly in Multi-Agent Reinforcement Learning0
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization0
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement LearningCode0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning0
SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Self-Motivated Multi-Agent ExplorationCode0
CURO: Curriculum Learning for Relative Overgeneralization0
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning0
Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy GradientCode0
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
A Framework for Understanding and Visualizing Strategies of RL AgentsCode0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Show:102550
← PrevPage 4 of 7Next →

No leaderboard results yet.