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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 101150 of 175 papers

TitleStatusHype
CGIBNet: Bandwidth-constrained Communication with Graph Information Bottleneck in Multi-Agent Reinforcement Learning0
Multi-Agent Deep Reinforcement Learning using Attentive Graph Neural Architectures for Real-Time Strategy Games0
BGC: Multi-Agent Group Belief with Graph Clustering0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
Never Explore Repeatedly in Multi-Agent Reinforcement Learning0
NQMIX: Non-monotonic Value Function Factorization for Deep Multi-Agent Reinforcement Learning0
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Off-Beat Multi-Agent Reinforcement Learning0
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
On games and simulators as a platform for development of artificial intelligence for command and control0
On Reinforcement Learning for Full-length Game of StarCraft0
On Stateful Value Factorization in Multi-Agent Reinforcement Learning0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Depthwise Convolution for Multi-Agent Communication with Enhanced Mean-Field Approximation0
An Approach to Partial Observability in Games: Learning to Both Act and Observe0
POWQMIX: Weighted Value Factorization with Potentially Optimal Joint Actions Recognition for Cooperative Multi-Agent Reinforcement Learning0
Grounding Natural Language Commands to StarCraft II Game States for Narration-Guided Reinforcement Learning0
Deep reinforcement learning with relational inductive biases0
Deep Convolution for Irregularly Sampled Temporal Point Clouds0
Reflection of Episodes: Learning to Play Game from Expert and Self Experiences0
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
Reinforcement Learning for the Beginning of Starcraft II Game0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
CURO: Curriculum Learning for Relative Overgeneralization0
RMIX: Learning Risk-Sensitive Policies forCooperative Reinforcement Learning Agents0
RMIX: Learning Risk-Sensitive Policies for Cooperative Reinforcement Learning Agents0
RMIX: Risk-Sensitive Multi-Agent Reinforcement Learning0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
Role Diversity Matters: A Study of Cooperative Training Strategies for Multi-Agent RL0
S2RL: Do We Really Need to Perceive All States in Deep Multi-Agent Reinforcement Learning?0
S2RMs: Spatially Structured Recurrent Modules0
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
AlphaStar: An Evolutionary Computation Perspective0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning0
SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Regularized Softmax Deep Multi-Agent Q-Learning0
Spatially Structured Recurrent Modules0
Spatially Structured Recurrent Modules0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search0
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