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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 51100 of 175 papers

TitleStatusHype
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement LearningCode1
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy OptimizationCode1
Perceiver IO: A General Architecture for Structured Inputs & OutputsCode1
FoX: Formation-aware exploration in multi-agent reinforcement learningCode1
Context-Aware Sparse Deep Coordination GraphsCode1
Graph Convolutional Value Decomposition in Multi-Agent Reinforcement LearningCode1
Group-Aware Coordination Graph for Multi-Agent Reinforcement LearningCode1
Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement LearningCode1
Cooperative Multi-Agent Reinforcement Learning with Sequential Credit AssignmentCode1
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
AlphaStar: An Evolutionary Computation Perspective0
An Approach to Partial Observability in Games: Learning to Both Act and Observe0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Asynchronous Advantage Actor-Critic Agent for Starcraft II0
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
Beyond Rewards: a Hierarchical Perspective on Offline Multiagent Behavioral Analysis0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
Containerized Distributed Value-Based Multi-Agent Reinforcement Learning0
Cooperative Multi-Agent Transfer Learning with Level-Adaptive Credit Assignment0
Credit Assignment with Meta-Policy Gradient for Multi-Agent Reinforcement Learning0
CURO: Curriculum Learning for Relative Overgeneralization0
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
Deep Convolution for Irregularly Sampled Temporal Point Clouds0
Deep reinforcement learning with relational inductive biases0
Depthwise Convolution for Multi-Agent Communication with Enhanced Mean-Field Approximation0
DOP: Off-Policy Multi-Agent Decomposed Policy Gradients0
Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
F2A2: Flexible Fully-decentralized Approximate Actor-critic for Cooperative Multi-agent Reinforcement Learning0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
FSV: Learning to Factorize Soft Value Function for Cooperative Multi-Agent Reinforcement Learning0
HAVEN: Hierarchical Cooperative Multi-Agent Reinforcement Learning with Dual Coordination Mechanism0
Heterogeneous Learning from Demonstration0
Hierarchical Reinforcement Learning in StarCraft II with Human Expertise in Subgoals Selection0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Incorporating Pragmatic Reasoning Communication into Emergent Language0
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation0
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning0
Learning a Behavioral Repertoire from Demonstrations0
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning0
Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II0
Learning to Transfer Role Assignment Across Team Sizes0
Leveraging Transformers for StarCraft Macromanagement Prediction0
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