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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 51100 of 175 papers

TitleStatusHype
Value-Decomposition Multi-Agent Actor-CriticsCode1
Learning Implicit Credit Assignment for Cooperative Multi-Agent Reinforcement LearningCode1
Deep Implicit Coordination Graphs for Multi-agent Reinforcement LearningCode1
Real World Games Look Like Spinning TopsCode1
FACMAC: Factored Multi-Agent Centralised Policy GradientsCode1
Meta Reinforcement Learning with Autonomous Inference of Subtask DependenciesCode1
LIIR: Learning Individual Intrinsic Reward in Multi-Agent Reinforcement LearningCode1
The StarCraft Multi-Agent ChallengeCode1
QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement LearningCode1
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation0
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement LearningCode0
Reflection of Episodes: Learning to Play Game from Expert and Self Experiences0
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness0
Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination DynamicsCode0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement LearningCode0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
Carefully Structured Compression: Efficiently Managing StarCraft II DataCode0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
On Stateful Value Factorization in Multi-Agent Reinforcement Learning0
POWQMIX: Weighted Value Factorization with Potentially Optimal Joint Actions Recognition for Cooperative Multi-Agent Reinforcement Learning0
Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement LearningCode0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
BET: Explaining Deep Reinforcement Learning through The Error-Prone Decisions0
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments0
DCIR: Dynamic Consistency Intrinsic Reward for Multi-Agent Reinforcement Learning0
CODEX: A Cluster-Based Method for Explainable Reinforcement LearningCode0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Leveraging World Model Disentanglement in Value-Based Multi-Agent Reinforcement Learning0
Never Explore Repeatedly in Multi-Agent Reinforcement Learning0
Offline Multi-Agent Reinforcement Learning with Coupled Value Factorization0
EXPODE: EXploiting POlicy Discrepancy for Efficient Exploration in Multi-agent Reinforcement LearningCode0
Boosting Value Decomposition via Unit-Wise Attentive State Representation for Cooperative Multi-Agent Reinforcement Learning0
SVDE: Scalable Value-Decomposition Exploration for Cooperative Multi-Agent Reinforcement Learning0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Self-Motivated Multi-Agent ExplorationCode0
CURO: Curriculum Learning for Relative Overgeneralization0
Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning0
Learning Explicit Credit Assignment for Cooperative Multi-Agent Reinforcement Learning via Polarization Policy GradientCode0
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
A Framework for Understanding and Visualizing Strategies of RL AgentsCode0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games0
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