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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 91100 of 175 papers

TitleStatusHype
MARNET: Backdoor Attacks against Value-Decomposition Multi-Agent Reinforcement Learning0
Forecasting Evolution of Clusters in Game Agents with Hebbian Learning0
Fidelity-Induced Interpretable Policy Extraction for Reinforcement Learning0
Minimax Exploiter: A Data Efficient Approach for Competitive Self-Play0
A Limited-Capacity Minimax Theorem for Non-Convex Games or: How I Learned to Stop Worrying about Mixed-Nash and Love Neural Nets0
Robust Multi-Agent Reinforcement Learning by Mutual Information Regularization0
MIXRTs: Toward Interpretable Multi-Agent Reinforcement Learning via Mixing Recurrent Soft Decision Trees0
Modular Architecture for StarCraft II with Deep Reinforcement Learning0
Towards a Deep Reinforcement Learning Approach for Tower Line Wars0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
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