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Starcraft II

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Papers

Showing 125 of 175 papers

TitleStatusHype
Language-Guided Multi-Agent Learning in Simulations: A Unified Framework and Evaluation0
AVA: Attentive VLM Agent for Mastering StarCraft IICode1
Trajectory-Class-Aware Multi-Agent Reinforcement LearningCode1
PMAT: Optimizing Action Generation Order in Multi-Agent Reinforcement LearningCode0
Reflection of Episodes: Learning to Play Game from Expert and Self Experiences0
Hierarchical Expert Prompt for Large-Language-Model: An Approach Defeat Elite AI in TextStarCraft II for the First TimeCode2
Superhuman Game AI Disclosure: Expertise and Context Moderate Effects on Trust and Fairness0
Tackling Uncertainties in Multi-Agent Reinforcement Learning through Integration of Agent Termination DynamicsCode0
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors0
Novelty-Guided Data Reuse for Efficient and Diversified Multi-Agent Reinforcement LearningCode0
LLM-PySC2: Starcraft II learning environment for Large Language ModelsCode2
Carefully Structured Compression: Efficiently Managing StarCraft II DataCode0
Efficiently Scanning and Resampling Spatio-Temporal Tasks with Irregular Observations0
ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization0
On Stateful Value Factorization in Multi-Agent Reinforcement Learning0
Assigning Credit with Partial Reward Decoupling in Multi-Agent Proximal Policy OptimizationCode1
POWQMIX: Weighted Value Factorization with Potentially Optimal Joint Actions Recognition for Cooperative Multi-Agent Reinforcement Learning0
Group-Aware Coordination Graph for Multi-Agent Reinforcement LearningCode1
N-Agent Ad Hoc TeamworkCode1
Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement LearningCode0
Collaborative AI Teaming in Unknown Environments via Active Goal Deduction0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement LearningCode2
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations0
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