| Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes | Sep 29, 2022 | DiversitySokoban | CodeCode Available | 0 |
| A Differentiable Loss Function for Learning Heuristics in A* | Sep 12, 2022 | Sokoban | —Unverified | 0 |
| Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space | Sep 11, 2022 | Sokoban | —Unverified | 0 |
| Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning | Jun 28, 2022 | Deep Reinforcement LearningSokoban | —Unverified | 0 |
| Learning First-Order Symbolic Planning Representations That Are Grounded | Apr 25, 2022 | Sokoban | —Unverified | 0 |
| Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset | Feb 21, 2022 | Sokoban | —Unverified | 0 |
| ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search | Feb 3, 2022 | Atari GamesDecision Making | CodeCode Available | 0 |
| A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances | Oct 3, 2021 | Deep Reinforcement LearningReinforcement Learning (RL) | —Unverified | 0 |
| Potential-based Reward Shaping in Sokoban | Sep 10, 2021 | Sokoban | —Unverified | 0 |
| There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning | Jun 8, 2021 | Decision MakingReinforcement Learning (RL) | —Unverified | 0 |