| Single-Agent Policy Tree Search With Guarantees | Nov 27, 2018 | Heuristic SearchSokoban | CodeCode Available | 0 | 5 |
| Towards Action Model Learning for Player Modeling | Mar 9, 2021 | modelSokoban | CodeCode Available | 0 | 5 |
| Physically Embedded Planning Problems: New Challenges for Reinforcement Learning | Sep 11, 2020 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| On Grid Graph Reachability and Puzzle Games | Oct 2, 2023 | Sokoban | CodeCode Available | 0 | 5 |
| An investigation of model-free planning | Jan 11, 2019 | Inductive Biasmodel | CodeCode Available | 0 | 5 |
| Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks | Apr 6, 2025 | Hierarchical Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| Inductive general game playing | Jun 23, 2019 | Inductive logic programmingSokoban | CodeCode Available | 0 | 5 |
| 3D Building Generation in Minecraft via Large Language Models | Jun 13, 2024 | MinecraftSokoban | CodeCode Available | 0 | 5 |
| Mixed-Initiative Level Design with RL Brush | Aug 6, 2020 | reinforcement-learningReinforcement Learning (RL) | CodeCode Available | 0 | 5 |
| Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks | Oct 6, 2018 | AllMontezuma's Revenge | CodeCode Available | 0 | 5 |