| Scaling All-Goals Updates in Reinforcement Learning Using Convolutional Neural Networks | Oct 6, 2018 | AllMontezuma's Revenge | CodeCode Available | 0 | 5 |
| Single-Agent Policy Tree Search With Guarantees | Nov 27, 2018 | Heuristic SearchSokoban | CodeCode Available | 0 | 5 |
| Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks | Apr 6, 2025 | Hierarchical Reinforcement Learningreinforcement-learning | CodeCode Available | 0 | 5 |
| Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes | Sep 29, 2022 | DiversitySokoban | CodeCode Available | 0 | 5 |
| Towards Action Model Learning for Player Modeling | Mar 9, 2021 | modelSokoban | CodeCode Available | 0 | 5 |
| Uncertainty - sensitive learning and planning with ensembles | Sep 25, 2019 | Montezuma's RevengeSokoban | CodeCode Available | 0 | 5 |
| Uncertainty-sensitive Learning and Planning with Ensembles | Dec 19, 2019 | Montezuma's RevengeReinforcement Learning | CodeCode Available | 0 | 5 |
| Explainable Goal Recognition: A Framework Based on Weight of Evidence | Mar 9, 2023 | Sokoban | —Unverified | 0 | 0 |
| There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning | Jun 8, 2021 | Decision MakingReinforcement Learning (RL) | —Unverified | 0 | 0 |
| Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations | Feb 4, 2020 | Decision MakingMontezuma's Revenge | —Unverified | 0 | 0 |
| AI in Game Playing: Sokoban Solver | Jun 29, 2018 | AI AgentSokoban | —Unverified | 0 | 0 |
| Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset | Feb 21, 2022 | Sokoban | —Unverified | 0 | 0 |
| PCGPT: Procedural Content Generation via Transformers | Oct 3, 2023 | Game DesignSokoban | —Unverified | 0 | 0 |
| Zero-Shot Transfer with Deictic Object-Oriented Representation in Reinforcement Learning | Dec 1, 2018 | Objectreinforcement-learning | —Unverified | 0 | 0 |
| Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban | Oct 3, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 | 0 |
| AI planning in the imagination: High-level planning on learned abstract search spaces | Aug 16, 2023 | SokobanTraveling Salesman Problem | —Unverified | 0 | 0 |
| Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents | Jul 5, 2024 | GPUImitation Learning | —Unverified | 0 | 0 |
| Potential-based Reward Shaping in Sokoban | Sep 10, 2021 | Sokoban | —Unverified | 0 | 0 |
| Procedural Generation of Initial States of Sokoban | Jul 4, 2019 | Sokoban | —Unverified | 0 | 0 |
| Towards Explainable Goal Recognition Using Weight of Evidence (WoE): A Human-Centered Approach | Sep 18, 2024 | Decision MakingHuman Agent Collaboration | —Unverified | 0 | 0 |
| Transfer Learning and Curriculum Learning in Sokoban | May 25, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 | 0 |
| A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances | Oct 3, 2021 | Deep Reinforcement LearningReinforcement Learning (RL) | —Unverified | 0 | 0 |
| A Differentiable Loss Function for Learning Heuristics in A* | Sep 12, 2022 | Sokoban | —Unverified | 0 | 0 |
| Solving Sokoban with forward-backward reinforcement learning | May 5, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 | 0 |
| Working Memory Graphs | Nov 17, 2019 | Decision MakingSequential Decision Making | —Unverified | 0 | 0 |