| Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban | Oct 3, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations | Feb 4, 2020 | Decision MakingMontezuma's Revenge | —Unverified | 0 |
| Explainable Goal Recognition: A Framework Based on Weight of Evidence | Mar 9, 2023 | Sokoban | —Unverified | 0 |
| Generalization to Novel Objects using Prior Relational Knowledge | Jun 26, 2019 | Knowledge GraphsSokoban | —Unverified | 0 |
| Human Goal Recognition as Bayesian Inference: Investigating the Impact of Actions, Timing, and Goal Solvability | Feb 16, 2024 | Bayesian InferenceSokoban | —Unverified | 0 |
| Interpreting Emergent Planning in Model-Free Reinforcement Learning | Apr 2, 2025 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generation | Jun 15, 2024 | DiversityEvolutionary Algorithms | —Unverified | 0 |
| Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space | Sep 11, 2022 | Sokoban | —Unverified | 0 |
| Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer Architecture | Oct 30, 2019 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer | Sep 25, 2019 | reinforcement-learningReinforcement Learning (RL) | —Unverified | 0 |
| Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset | Feb 21, 2022 | Sokoban | —Unverified | 0 |
| PCGPT: Procedural Content Generation via Transformers | Oct 3, 2023 | Game DesignSokoban | —Unverified | 0 |
| AI planning in the imagination: High-level planning on learned abstract search spaces | Aug 16, 2023 | SokobanTraveling Salesman Problem | —Unverified | 0 |
| Potential-based Reward Shaping in Sokoban | Sep 10, 2021 | Sokoban | —Unverified | 0 |
| Procedural Generation of Initial States of Sokoban | Jul 4, 2019 | Sokoban | —Unverified | 0 |
| Solving Sokoban with forward-backward reinforcement learning | May 5, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning | Jun 8, 2021 | Decision MakingReinforcement Learning (RL) | —Unverified | 0 |
| Towards Explainable Goal Recognition Using Weight of Evidence (WoE): A Human-Centered Approach | Sep 18, 2024 | Decision MakingHuman Agent Collaboration | —Unverified | 0 |
| Transfer Learning and Curriculum Learning in Sokoban | May 25, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| Working Memory Graphs | Nov 17, 2019 | Decision MakingSequential Decision Making | —Unverified | 0 |
| Single-Agent Policy Tree Search With Guarantees | Nov 27, 2018 | Heuristic SearchSokoban | CodeCode Available | 0 |
| Inductive general game playing | Jun 23, 2019 | Inductive logic programmingSokoban | CodeCode Available | 0 |
| Solving Sokoban using Hierarchical Reinforcement Learning with Landmarks | Apr 6, 2025 | Hierarchical Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| An investigation of model-free planning | Jan 11, 2019 | Inductive Biasmodel | CodeCode Available | 0 |
| Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes | Sep 29, 2022 | DiversitySokoban | CodeCode Available | 0 |