| PCGPT: Procedural Content Generation via Transformers | Oct 3, 2023 | Game DesignSokoban | —Unverified | 0 |
| On Grid Graph Reachability and Puzzle Games | Oct 2, 2023 | Sokoban | CodeCode Available | 0 |
| AI planning in the imagination: High-level planning on learned abstract search spaces | Aug 16, 2023 | SokobanTraveling Salesman Problem | —Unverified | 0 |
| Explainable Goal Recognition: A Framework Based on Weight of Evidence | Mar 9, 2023 | Sokoban | —Unverified | 0 |
| Level Generation Through Large Language Models | Feb 11, 2023 | Sokoban | —Unverified | 0 |
| Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes | Sep 29, 2022 | DiversitySokoban | CodeCode Available | 0 |
| A Differentiable Loss Function for Learning Heuristics in A* | Sep 12, 2022 | Sokoban | —Unverified | 0 |
| Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space | Sep 11, 2022 | Sokoban | —Unverified | 0 |
| Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning | Jun 28, 2022 | Deep Reinforcement LearningSokoban | —Unverified | 0 |
| Learning First-Order Symbolic Planning Representations That Are Grounded | Apr 25, 2022 | Sokoban | —Unverified | 0 |
| Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset | Feb 21, 2022 | Sokoban | —Unverified | 0 |
| ExPoSe: Combining State-Based Exploration with Gradient-Based Online Search | Feb 3, 2022 | Atari GamesDecision Making | CodeCode Available | 0 |
| A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances | Oct 3, 2021 | Deep Reinforcement LearningReinforcement Learning (RL) | —Unverified | 0 |
| Potential-based Reward Shaping in Sokoban | Sep 10, 2021 | Sokoban | —Unverified | 0 |
| There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning | Jun 8, 2021 | Decision MakingReinforcement Learning (RL) | —Unverified | 0 |
| Transfer Learning and Curriculum Learning in Sokoban | May 25, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| Solving Sokoban with forward-backward reinforcement learning | May 5, 2021 | reinforcement-learningReinforcement Learning | —Unverified | 0 |
| Towards Action Model Learning for Player Modeling | Mar 9, 2021 | modelSokoban | CodeCode Available | 0 |
| Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban | Oct 3, 2020 | Deep Reinforcement Learningreinforcement-learning | —Unverified | 0 |
| Physically Embedded Planning Problems: New Challenges for Reinforcement Learning | Sep 11, 2020 | Deep Reinforcement Learningreinforcement-learning | CodeCode Available | 0 |
| Mixed-Initiative Level Design with RL Brush | Aug 6, 2020 | reinforcement-learningReinforcement Learning (RL) | CodeCode Available | 0 |
| Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations | Feb 4, 2020 | Decision MakingMontezuma's Revenge | —Unverified | 0 |
| Uncertainty-sensitive Learning and Planning with Ensembles | Dec 19, 2019 | Montezuma's RevengeReinforcement Learning | CodeCode Available | 0 |
| Working Memory Graphs | Nov 17, 2019 | Decision MakingSequential Decision Making | —Unverified | 0 |
| Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer Architecture | Oct 30, 2019 | reinforcement-learningReinforcement Learning | —Unverified | 0 |