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Sokoban

Papers

Showing 2650 of 61 papers

TitleStatusHype
PCGPT: Procedural Content Generation via Transformers0
On Grid Graph Reachability and Puzzle GamesCode0
AI planning in the imagination: High-level planning on learned abstract search spaces0
Explainable Goal Recognition: A Framework Based on Weight of Evidence0
Level Generation Through Large Language Models0
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple SizesCode0
A Differentiable Loss Function for Learning Heuristics in A*0
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space0
Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning0
Learning First-Order Symbolic Planning Representations That Are Grounded0
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset0
ExPoSe: Combining State-Based Exploration with Gradient-Based Online SearchCode0
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances0
Potential-based Reward Shaping in Sokoban0
There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning0
Transfer Learning and Curriculum Learning in Sokoban0
Solving Sokoban with forward-backward reinforcement learning0
Towards Action Model Learning for Player ModelingCode0
Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban0
Physically Embedded Planning Problems: New Challenges for Reinforcement LearningCode0
Mixed-Initiative Level Design with RL BrushCode0
Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations0
Uncertainty-sensitive Learning and Planning with EnsemblesCode0
Working Memory Graphs0
Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer Architecture0
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