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Sokoban

Papers

Showing 150 of 61 papers

TitleStatusHype
Interpreting learned search: finding a transition model and value function in an RNN that plays SokobanCode1
Solving Sokoban using Hierarchical Reinforcement Learning with LandmarksCode0
Interpreting Emergent Planning in Model-Free Reinforcement Learning0
MageBench: Bridging Large Multimodal Models to AgentsCode1
Towards Explainable Goal Recognition Using Weight of Evidence (WoE): A Human-Centered Approach0
Learning Discrete World Models for Heuristic SearchCode1
Planning in a recurrent neural network that plays SokobanCode1
A Training Data Recipe to Accelerate A* Search with Language ModelsCode0
Autoverse: An Evolvable Game Language for Learning Robust Embodied Agents0
Interpreting Multi-objective Evolutionary Algorithms via Sokoban Level Generation0
3D Building Generation in Minecraft via Large Language ModelsCode0
AlphaZeroES: Direct score maximization outperforms planning loss minimization0
Beyond A*: Better Planning with Transformers via Search Dynamics BootstrappingCode3
Human Goal Recognition as Bayesian Inference: Investigating the Impact of Actions, Timing, and Goal Solvability0
PCGPT: Procedural Content Generation via Transformers0
On Grid Graph Reachability and Puzzle GamesCode0
AI planning in the imagination: High-level planning on learned abstract search spaces0
Thinker: Learning to Plan and ActCode1
Levin Tree Search with Context ModelsCode1
Explainable Goal Recognition: A Framework Based on Weight of Evidence0
Level Generation Through Large Language Models0
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple SizesCode0
A Differentiable Loss Function for Learning Heuristics in A*0
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space0
Left Heavy Tails and the Effectiveness of the Policy and Value Networks in DNN-based best-first search for Sokoban Planning0
Fast and Precise: Adjusting Planning Horizon with Adaptive Subgoal SearchCode1
Learning First-Order Symbolic Planning Representations That Are Grounded0
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset0
ExPoSe: Combining State-Based Exploration with Gradient-Based Online SearchCode0
A Novel Automated Curriculum Strategy to Solve Hard Sokoban Planning Instances0
Illuminating Diverse Neural Cellular Automata for Level GenerationCode1
Potential-based Reward Shaping in Sokoban0
Subgoal Search For Complex Reasoning TasksCode1
Classical Planning in Deep Latent SpaceCode1
There Is No Turning Back: A Self-Supervised Approach for Reversibility-Aware Reinforcement Learning0
Transfer Learning and Curriculum Learning in Sokoban0
Solving Sokoban with forward-backward reinforcement learning0
Policy-Guided Heuristic Search with GuaranteesCode1
Towards Action Model Learning for Player ModelingCode0
Beyond Tabula-Rasa: a Modular Reinforcement Learning Approach for Physically Embedded 3D Sokoban0
Physically Embedded Planning Problems: New Challenges for Reinforcement LearningCode0
Mixed-Initiative Level Design with RL BrushCode0
Solving Hard AI Planning Instances Using Curriculum-Driven Deep Reinforcement LearningCode1
Multi-Objective level generator generation with MarahelCode1
Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations0
Uncertainty-sensitive Learning and Planning with EnsemblesCode0
Working Memory Graphs0
Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer Architecture0
Learning Algorithmic Solutions to Symbolic Planning Tasks with a Neural Computer0
Uncertainty - sensitive learning and planning with ensemblesCode0
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